31. Goblin fighter
A member of the goblin family. Encountered wearing armor and helmets scavenged from dead adventurers and others, usually in poor condition. Typically assume the leadership role of any goblin force.
Effective: Blitz
Normal: Feuer – Eis – Heilig – Dunkelheit – Mond – Physisch
32. Goblin lord
A member of the goblin family. Possess high intelligence among goblins and are the only ones capable of magic. Typically of advanced age and slow to move, are rarely seen participating in close combat.
Effective: Blitz
Normal: Feuer – Heilig – Dunkelheit – Mond – Physisch
* * *
33. Gold dragon
A dragon covered in golden scales. Normally docile, but will mercilessly attack any who invade their domain. Able to generate lightning and use powerful lightning magic.
Effective: Eis – Mond
Normal: Feuer – Physisch
34. Golem
A magical weapon constructed from stone and holite. Created long ago within the depths of the Ministry, the combination of holite and Ministry litanies grant it immense power. It moves only on the command of the High Priestess. If she loses control, the Golem will erupt into a violent rampage.
Effective: –
Normal: Feuer – Eis – Blitz – Heilig – Dunkelheit – Mond – Physisch
* * *
35. Great blue
Corpses and spirits of those lost at sea. They try to gather others to accompany them on their eternal journey. They prefer areas with water and possess powerful water-based magic.
Effective: Blitz – Heilig
Normal: Feuer – Eis – Mond
* * *
36. Griffon
A cross between a lion and an eagle. Have the ability to reproduce, however, due to the extremely small number of female Griffons born, their numbers are very small. Excel at high speed aerial attacks and are skilled with wind magic.
Effective: Mond
Normal: Eis – Blitz – Heilig – Dunkelheit – Physisch
* * *
37. Harpy
Means „that which snatches“. A crossbreed between humans and birds. Extremely possessive and greedy. Upon spying something they desire, they will attack relentlessly until they get what they want. Adept at aerial attacks, however, if they receive significant damage they will be forced to land.
Effective: Mond
Normal: Feuer – Eis – Heilig – Dunkelheit – Physisch
* * *
38. High gazer
A more evolved species of Gazer. Are even more powerful than their Gazer relatives. Upon detecting an enemy they will close and attack aggressively. They are able to unleash an energy beam from their eye, reducing all before them to ash.
Effective: Eis
Normal: Heilig – Dunkelheit – Mond – Physisch
39. Hippogriff
A creature born to a Griffon and a horse. It is said they can be found deep in the frozen mountain ranges in the north. They are rarely alone and usually surround enemies and attack in groups.
Effective: Mond
Normal: Feuer – Blitz – Heilig – Dunkelheit – Physisch
* * *
40. Hydra
A giant snake with four heads. Enjoy dwelling in large architectural structures such as ruins and temples. Can not only attack with their giant heads, but also breathe a deadly poison mist.
Effective: –
Normal: Feuer – Eis – Blitz – Heilig – Dunkelheit – Mond – Physisch
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(41-50)