51. Ogre
Said to be the „King of Beasts“. Adore munching on humans. With hordes of Goblins as their subjects, they dwell in caves located near human settlements. Fond of hoarding treasure, they adorn their bodies with objects that have taken their fancy.
Effective: Blitz
Normal: Feuer – Heilig – Mond – Physisch
* * *
52. Orthros
A giant two-headed creature with a mane made of snakes. Has a dragon’s tail and lion heads. Capable of extremely powerful and quick physical attacks, as well as status affecting breath attacks.
Effective: Heilig
Normal: Feuer – Eis – Blitz – Physisch
53. Proto-eclipse
A monstrous creation, the result of forbidden experiments by an arms dealer. After a Darkenith is fused with the beast it manages to escape its creator.
Effective: –
Normal: Feuer – Eis – Blitz – Heilig – Dunkelheit – Mond – Physisch
* * *
54. Scorpion
A giant scorpion with a hard, reddish-black carapace. Typically found in deserts and rocky mountains. Have been encountered alone and in groups. Upon detecting an enemy, they attack violently, using their poisonous tail to weaken their enemy before they consume them. The venom in their tail can fetch a high price as a poison ingredient.
Effective: Eis
Normal: Feuer – Blitz – Heilig – Dunkelheit – Mond – Physisch
* * *
55. Siren
A creature with the upper body of a human woman and the lower body of a bird. Extremely proud and confident of their singing voice, they live to make slaves with it. Their voice can affect the strongest warrior and has a very large area of effect.
Effective: Mond
Normal: Feuer – Eis – Blitz – Dunkelheit – Physisch
* * *
56. Skeleton
The reanimated remains of dead warriors. They wander battlefields aimlessly, solely wishing to fight. Even when defeated, their bodies do not disappear and will eventually rise again.
Effective: Feuer – Heilig
Normal: Eis – Blitz – Mond – Physisch
* * *
57. Skeleton archer
Archers in their previous life. Remember well their group based tactics. They are usually seen attacking in groups. Typically use the bow they possessed during life, but are apparently not able to steal or acquire new ones.
Effective: Feuer – Heilig
Normal: Eis – Blitz – Mond – Physisch
58. Skeleton knight
Skeletons that are armed with swords and shields. Exceptionally skilled in sword and shield combat. Still retain the tactics they learned during their life. A more cautious approach is advised against these.
Effective: Feuer – Heilig
Normal: Eis – Blitz – Mond – Physisch
* * *
59. Skeleton warrior
Skeletons that can wield swords. Possess attack ability unchanged from before their death and will attack vigorously upon detecting an enemy. However, they are simple minded and are easy prey for traps.
Effective: Feuer – Heilig
Normal: Eis – Blitz – Mond – Physisch
* * *
60. Troll
A giant, closely related to Goblins. Said to be descended from frost giants. While powerful, they are simple-minded and rather slow. After receiving a certain amount of damage, they tend to go insane and attack all near them indiscriminately.
Effective: Feuer – Dunkelheit
Normal: Eis – Heilig – Mond – Physisch
* * *
61. Typhon
A beast with the head and tail of a snake and the torso of a woman, with snakes for arms. Created through some ancient technology, encounters with these are very rare. Similar to snakes, paralyze their prey before they consume them.
Effective: Dunkelheit – Mond
Normal: Feuer – Eis – Heilig – Physisch
* * *
62. Will-o‘-wisp
The spirits of dead children. Are seen wandering aimlessly through dungeons. Usually timid and slow to attack, they possess a powerful fire attribute and can still be a source of danger.
Effective: Eis
Normal: Blitz – Heilig – Dunkelheit – Mond – Physisch
* * *
63. Wolf
A typical wolf. Found in many areas. Usually wild, but are actively captured and raised by Dyneskal to be used in their armies. Well adapted to pack attacks.
Effective: Feuer
Normal: Eis – Blitz – Heilig – Dunkelheit – Mond – Physisch
* * *
64. Yellow Star
A giant scorpion with a star-shaped tail. Similar to other scorpions, tend to live and attack in groups. Unlike other scorpions however, can shoot poisonous needles from its tail.
Effective: Eis
Normal: Feuer – Blitz – Heilig – Dunkelheit – Mond – Physisch
* * *
65. Yeti
A large, mysterious beast which dwells deep in snowy mountain ranges. There are no known survivors of Yeti encounters so very little is known of them. They are able to tunnel through deep snow drifts and holes in the snow are signs of their presence.
Effective: Feuer
Normal: Blitz – Heilig – Mond – Physisch
* * *
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